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Media Design & 

Multimedia

Procucer / Post-Production / 3D & UNREAL ENGINE / ARCHIVE

From production to Post-production, video Editing to Animation, exploring the limits of media design.

A connection between logistics and creativity.

PROCUCER

POST-PRODUCTION

3D & UNREAL ENGINE

ARCHIVE

Director & Editor

Trailer for a short film in progress about a six-month caravan journey exploring cultures, new lands, foods and peoples.

Roaming East
trailer

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2025

Assistant Producer

ESSENCIA

Organisation of actors, catering and set for filming on production days.

 

Completion of information for a production dossier with all the necessary documentation for making the film, and creation of the end credits.

OnSet Production / Post-production

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Essência - Director Joao Tavares

2020

Producer

ONDE QUERIA ESTAR

Creation of a production dossier with alL the necessary documentation for making the film, concept, script, organisation and planning of shooting days.

Information about settings, characters, castings and budgeting.

Production / OnSet Production / Post-Production

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Onde queria estar - Director Joao Tavares

2019

Filmmaker & Video Editor

Italia, Sardenha Restaurante Cala Uma

2025

Cala uma
reels 

Creation of reels for stories on the

social media accounts of the Cala Uma restaurant.

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Social media management

Ericeira Life
center

Ericeira Life Center

2023 -  2025

Creation of several posts and reels for the Ericeira Life Centre and Odete Emerenciano social media accounts.
The platforms used were Canva, Photoshop, Capcut, and Premiere.

Exemple of a reel: Foot Reflexology 

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Motion Graphics & Animation

Paralel - Director Pola Zoltanska

3 weeks of preparation - 2023

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Paralel

Directed by Pola Zoltanska, a film about personal introspection and distortion of reality.

My participation was focused on the creation of animated graphics, in order to create dynamism in the film, helping the viewer with additional information.
 

VFX composition & retouch

Where the nereids Hide - Katerina Niniou

2 months of preparation - 2023

Where the Nereids Hide

Directed by Katerina Niniou, a film about a dream-like adventure.
I was part of the special effects department, were I eliminate all human made elements, by retouching waiting, tracking, etc.
To give a look of paradisiacal dreamlike environment.


 

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Director / Environment design &VFX 

A step
closer

7 months of preparation - 2023

A short film about the evolution of technology over time, in the form of an imaginary loop, touching on the themes of tools, transportation and lighting and the impact they have had on society. In 360° virtual reality format.

I created the whole environment, the animation of the elements, and the special effects, besides that I also created to sound design.

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Archive works

Poster Design

ARCHIVE WORKS 

Posters

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3D modeling, animation & Unreal Engine

ARCHIVE WORKS 

2 months of preparation - 2023

WAVES

Collaborative project for an anamorphic projection. It features 3D animation, 2D digital design such as texture creation, stop motion photography and composition in Unreal Engine. Created on different platforms, the main ones being Unreal Engine, Maya, Premiere Pro and Photoshop. 

 

I collaborated in the production part where I organised all the material, created a production dossier with all the information organised for the days of filming and production of material, and was also in charge of one of the models in the film, the telescope, made in Maya, and finally I was part of the final composition of the project in Unreal Engine.

 

Director: Lisa de Capitani

Producer: Rafaela Rebelo

3D Animation: Francesca Favalli & Rafaela Rebelo

Stop Motion & 2D animation: Francesca Favalli, Raffaelle Bona and Maryette Ramos.

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3D animation & Unreal engine

ARCHIVE WORKS 

2 months of preparation - 2023

Off grid

Experimental work, environmental design and development of a short story though the eyes of a person, on the Unreal Engine platform.

The ideia for this project began with a random selection of words that developed into this short suspense clip, in a challenge to create everything in 24 to 48 hours.

All elements were made within the unrealEngine platform, and some assets were added later, based on a prototype of a mountain already created by another artist.

My focus was essentially on the surroundings environment, small details and special effects, as well as the sound.


 

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Unreal engine & VFX

ARCHIVE WORKS 

2 weeks of preparation - 2021

The lure of light

The lure of light is an experimental trailer project on Unreal Engine, inspired by suspense and fantasy game. The focus was not just on the development of the environment, but also on the little animations around, the special effects and sound design.


 

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Director & Video Editor

ARCHIVE WORKS 

1 months of preparation - 2019

Jorge Pelicano

A personal interview with director Jorge Pelicano about his career and the process of directing and producing documentaries.

 

with camera operator Joao Coelho

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Techniques of post-production

Techniques 
archive

From special effects, compositing and retouching, to color correction, green screen and motion graphics.

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ARCHIVE WORKS 

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